Monday, October 3, 2011

F&W Hand Me That Nintendo Controller

>>If only life were like a videogame.

>>In Zelda Ocarina of Time, some Lon Lon Milk hits the spot like nothing else. In Harvest Moon, you can find random berries in the wilderness in the outskirts of town and for some reason not be afraid of poison. In Earthbound, fresh eggs heal a little bit of HP when you’re in a tight spot, unless of course you wait too long, and then it turns into a little yellow chick and takes up a spot in your inventory. Unless you’re willing to just drop it off in the middle of the dungeon, anyway. Mario has mushrooms, Donkey Kong has bananas, Pokemon have bait (at least in the Safari Zone) and rare candies, Dark Cloud 2’s Toady eats weapons…

>>I say this because there are immediate positive affects to what they eat. Aside from maybe Kirby, most games’ protagonists benefit from eating. A player eats a hamburger and their life points are increased. Wouldn’t it be nice if we could eat a hamburger and not be counting calories in our head or worrying if our stomach liner can take it? In the game, your hunger is not merely tamed for the time being, but your living ability is strengthened by eating! What I mean by living ability is that you literally have more life, thus you can take more hits before losing a life.

>>We all wished as a kid that we were Mario and that we could simply eat a mushroom so we’d be tall enough to ride the roller coaster. Likewise, we wished when we were older for the mushroom effects to wear off so we could fit in the teacups at Magic Kingdom.

>>Yes: if only life were like an RPG game.

1 comment:

  1. I admit, sometimes I wonder how easier life would be if I could just buy a "Pick Me Up" drink like in Super Mario RPG.

    I'm sure they sell those. But in a powdery form and on street corners...

    ReplyDelete